Competitive servers often use a 'lock roll-off' mutator that limits the value to 0.4 (default is 0.5.) OtherĬheck out TweakGuides' UT2004 guide for additional information on configuring your. In 17 the authors used a multi-objective approach to generate weapons for Unreal Tournament III. Reducing roll-off is likened to cheating, because decreasing the value decreases the dissipation of sound over distance sounds travel farther. A preliminary user study shows that this approach can be successfully used to support the weapon. Until the stats for the game were shut down, the map held the distinction of being the second most played UT2004 map of all-time, with nearly 1.400.000 matches. In 17 the authors used a multi-objective approach to generate weapons for Unreal Tournament III. On servers with UTComp, many players use CPMA style (damage dependent pitch) hitsounds.Īlmost all players turn off their music, and some adjust their ambient volume and roll-off settings in UT2004.ini : Īs you increase ambient volume, you can hear locational sounds such lifts and creaky boards more clearly, but there is also more environmental noise such as thunder, water, etc. The map began development as a custom map for Unreal Tournament 2003 which was later bought by Epic Games themselves, along with DM-Deck17. I don't believe this was allowed in tournament play, but that would vary by tourny rules. I know many competitive players who would set lower their texture quality to the very lowest, to reduce clutter. I believe these are some of the available options:įemales: Rylisa, Tamika, Sapphire, Enigma, Ophelia Combine that with PB who is a stats major, it makes for a good recipe to balance out weapons with limited personal bias included.
Only certain models can be forced, and you must play as one of models you force. We have created our own in-depth stats mutator that allows us to pull, gather and compare vast amounts of game data from each match to evaluate individual changes. On servers not running the mutator, users can force a default model for all opponents via the User.ini file :
It eats armor and can do quite a bit of damage (with a bit of delay), buuut the full charge shot has a 'ghost' blast radius (again, like the Bio Rifle) that'll obliterate you if you're too close when it goes off.
This is of course only available on servers using the mutator. Warframe's take on Unreal Tournament's Bio Rifle. Many players in UT2004's old competitive community used the mutator UTComp to force a default player model + a brightskin. ut2004weaponsflakcannon.mdl ut2004weaponsgrenadelaucher.mdl ut2004weaponsionpainter.mdl ut2004weaponslightninggun.mdl ut2004weaponslinkgun.mdl ut2004weaponsminelayer.mdl ut2004weaponsminigun.mdl ut2004weaponsnewassaultrifle.mdl ut2004weaponsnewlinkgun.
Ratings (38 total, 4.11 average rating, last rated September 14, 2018) Rating Breakdown : Favorites (5 total, last favorited July 15, 2015) Download Map (PC) dm-alpu-TOURNEY. There are a number of visual and audio settings that are commonly tweaked by competitive players. DM-Alpu-TOURNEY is a Deathmatch industrial themed map for Unreal Tournament released by (Paul 'Tonnberry' Fahss).